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First VF_SIM working prototype completed

I think I need to make a vow to never use the phrase "pretty much done" ever again. I'm a creative and a developer, nothing is EVER pretty much done. 
That being said, I've finally managed to get a working prototype of the VF-SIM program done for my UNSW client! It has a few rough edges, like having to manually type file names to input because I don't have a file browser working yet, and the default unity buttons and fonts, but all the functionality boxes are checked! The test subject moves around in a virtual environment, and their position and rotation over time are saved. That saved file can then be opened in the Monitor program and the subjects movements retraced like a VCR player. The tester can play, pause, fast-forward, and rewind through the movements, as well as type in a specific time down to the millisecond to skip to, and "favourite" points can be saved. Once all the favourite points are saved, the tester hits the "Render All Favourites" button and four different renders of each favourite frame are created, one that is a simple screenshot, one that is a depth render which ramps the colour between black and white depending entirely on distance from the camera, one that shows only materials and removes all lighting effects, and the final one which removes all materials and shows only lighting effects. 

All up there was about 35 hours worth of work put into this and I feel pretty damn good about it. Learned a lot about materials and shaders the hard way while making this program as well!

Next stop, talk with my client and see what he thinks. I'd expect that there's another 6-10 hours of stuff to do, like the aforementioned rough edges, a loading progress bar, making it run on Linux - his preferred OS - and perhaps a resize of the map.

Today was a good day.