Melbourne Artist For Hire

Blog

Lots going on

I haven't done much at all on Wayback lately because....*drumroll* I am being paid to do something else! 

I have found a client at UNSW who has commissioned me to make a simulation for use in psychological experiments! The idea is that the subject roams around a forest for a while with an eye tracker monitoring where they are looking. Once that data has been saved, my client can load the data and watch where the player moved, and can at any point save a screenshot of the current frame in four ways: true, depth, reflectance, and shading. What this is actually for I have no idea, but i'm being paid and it's going great! Apart from depth and shading renders the program is pretty much done! 

On top of that, I'm currently designing a game CV. I went to a seminar at Fishburners that was really helpful about all kinds of game production topics, and they told me that job recruiters are, above all all else, bored. They go through a thousand CV's on black and white paper every day and they don't really take much interest, and I can totally understand that. So I thought for my CV I would make something flashy and concise to demonstrate my abilities. I will post again about that when it takes more form!

The last thing I'm working on is a game for a client in Canada which I'm under non-disclosure about. What I can say however is that I have been hired to finish a game that was started by an Indian company. The code is a bloody nightmare and it's all poorly-spelled English. I've been chipping away at it but progress is slow. Real slow. My morale for the project is critically low. The number of fucks given is spiralling. This is because of two major factors - the aforementioned nightmare of development, and that I'm working for future profits. I shouldn't have agreed to be in a project that pays in future profits, that was the deal I had for Defuze, my internship project and that turned out to be about as lucrative as truck-nuts for a Ferrari. The reason I don't ditch this project is twofold. 1) I feel like I am obliged to knock this over. I agreed to it, I knew what I was getting into, and to quit would be weak. 2) My client spent 8-9 months looking for someone to take over the project and sees me as his last hope. Maybe I'm too nice for my own good, but I can't bring myself to push that away. To resolve this, I'm trying to arrange to have some of my programmer friends to come over and gamejam with me on this. Perhaps company and more expertise can help break through this wall I've hit. 

I feel like I definitely need to work as a part of a team more often, I've found that being cooped up alone at home isn't even nearly as conducive to productivity as I thought it would.

 

Adam Halley-PrinableComment